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[personal profile] vianegativa

So a friend shared this link with me regarding the Mouse Guard RPG and it's mechanic which tends to enforce role-playing:

http://penny-arcade.com/report/editorial-article/mouse-guard-is-a-tabletop-rpg-that-forces-you-to-become-your-character-if-y

This has given me a few great ideas I can swipe to enforce more role-playing in other games. The three points of belief, goal, and instinct are great; maybe instead of fate points I can use Hero points for re-rolls and die bonuses and instead of persona points I can award additional XP like it's a quest award.

Any thoughts on this?

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Matthew

June 2012

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